![]() Without specific values, this is the best approximation I have for your example.ģ0 x +20% Credits would equal +600% overall, but the +200% Credit net gain doesn't reflect that. ![]() Totals Results (remembering 1 of each are given free as baseline): Using this Calculation from DevBlog 327: Player has ~230 sets of Econ Signals and ~300 sets of Dragon Signals. Player has ~200 sets of Econ Signals and ~300 sets of Dragon Signals. This isn't enough to go on for your situation, but I can invent something approximate I believe: When it comes to specific questions that require specific math. Then purchase bunch of Economic signals and check if you get any tier 3 or 4 post-conversion bonuses or if it will just increase the tier 1 and 2 bonuses. Make sure to have way more of each Special signals than Economic signals and note the conversion numbers. It happened about a week ago, I do not have exact numbers or screenshot.īut you can try to replicate that eg. However instead of getting more tier 3 and tier 4 bonuses from the conversion of the complete sets, the purchase only increased the number of tier 2 bonuses (like if I had not complete any more signal sets and just got more single Economy signals). So instead of 200 complete signals sets (and 100 overflowing single Special signals) I should have had 230 complete sets (and 70 overflowing single Special Signals). To complete the signal sets according to the spreadsheet I purchased 5 times 6 of each Economic flags (total 30 of Z, ESCL, ZH and PP for 5 x 600 community tokens). I had around 200 pieces of each Economic signals (Z, ESCL, ZH and PP) and around 300 pieces of each Special signals (Basilisk, Red Dragon etc.) Can you give me specifically what you bought? Conversion numbers before and after?
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